AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on iOS in Ghana Q2 2024
Explore the performance trends of the top 5 hypercasual games on iOS in Ghana during Q2 2024, highlighting downloads, revenue, and active users.
In the second quarter of 2024, the hypercasual game market on iOS in Ghana showcased some interesting trends. Here’s a closer look at the performance of the top 5 hypercasual games, with insights from Sensor Tower.
Bus Simulator : Ultimate by Zuuks Games saw a varied performance in weekly revenue, peaking at $37 in late April and experiencing a low of $5 in late June. Weekly downloads fluctuated, starting at around 894 in early April and reaching a high of 906 in early June. Active users dropped from 5.2K in early April to 3.9K by the end of June, indicating a slight decline over the quarter.
Dino Global Studio's Wood Screw experienced a notable rise in weekly revenue, starting at $3 in late April and peaking at $34 in late May. The game saw a surge in downloads, from 120 in early April to over 2.2K by late April, followed by a fluctuating trend. Active users increased significantly from 694 in early April to a peak of 4.1K in mid-May, before stabilizing around 2.5K towards the end of June.
Ball Blast Cannon blitz mania by Voodoo had a steady climb in weekly revenue, reaching $27 in early June from a low of $1 in early May. However, the game struggled with downloads, showing minimal activity throughout the quarter. Active users remained consistent, hovering around 35 to 42 during this period.
Hunter Assassin from RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI showed a moderate revenue trend, peaking at $20 in mid-May. Weekly downloads were stable, ranging from 329 to 428. Active users saw a slight increase, starting at 1.5K in early April and peaking at 1.7K in early June before settling at 1.5K by the end of the quarter.
Finally, Escape Island: Fun Color Sort by Pofuduk Games had a modest performance in revenue, with a peak of $15 in early May. Downloads remained low but saw a gradual increase, peaking at 74 in late June. Active users grew steadily from 100 in early April to 182 by the end of June.
For more insights and detailed data on app performance, visit Sensor Tower.